Development Thoughts – January 2017

HAPPY NEW YEAR, EVERYONE! Okay, good. Now that we’ve settled that, let’s jump straight into my dev thoughts from this month. These are the ideas that came into my mind. Note : The following content has not been implemented yet! The City – Almdale The city of Almdale is a wonderful place to spend your […]

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HAPPY NEW YEAR, EVERYONE!

Okay, good. Now that we’ve settled that, let’s jump straight into my dev thoughts from this month. These are the ideas that came into my mind.

Note : The following content has not been implemented yet!

The City – Almdale

The city of Almdale is a wonderful place to spend your time and money. Here, you will find great merchants, great places to drink a beer or wine or any other drink with your friends and people with interesting stories. Let us show you a little bit what I am talking about.

And still, although it may look great with all these people walking around the town and all of that, it still misses the ‘alive’ feeling. I thought adding some more animals would make it feel more alive. So I’ve done some research and I figured it out that in the medieval era, the people would walk around the town not only with dogs, cats and domestic animals, but also with cows, chickens, goats etc. This being said, expect to meet some more animals around Almdale!

Wildlife

The Arcwyre wildlife has been a problem since the start, but only now in the beta, we are thinking about fixing it permanently.

Flora

We plan on adding more plants in Arcwyre, but this should not take too much time from implementing more important content and features. They will be used to craft potions and food, which are essential in combat.

Fauna

We already have snakes and ‘water blobs’ wandering around. We want to add a lot more into the Arcwyre Fauna. Some of the next animals would probably be birds, bees, bats and butterflies. We may also add felines, canids and many more.

Quests

All I want to say about Arcwyre quests, is that every and each one of them will contain a story behind it. It may be bonded to the main storyline or it may be not. Also, we will mainly develop three types of quests : Combat Quests, Gathering Quests and Story Quest*.

*The Story Quests will probably require higher skills and will help you understand the lore better. They will completely lack the combat part!

The Black Vaults of Sorrows

Note : The following content has been implemented!

The BVoS is finally ready to be explored. We’ve designed all the monsters hidden in them and the two boss fights.

More on this topic in the next game patch update!

And another one!

We decided to implement another dungeon into the beta version. We’re talking about a shorter, lower level dungeon. We’re talking about the Kalewood Caverns! This is what we we’ve done until now :

The place is dusty and has been mined by the first people who lived on these lands. Nobody has fully explored the Kalewood Caverns…until now! We’re approximating the level requirement to explore the caves to be around 10.

More on the Kalewood Caverns in the next game patch update!

More monsters, more fun!

We don’t like to design the game to be farmed to the max level, but the monsters are a must be! So, we have some ideas for some new monster types. I will add some reference to this in the artwork/references section!

The Arcwyre World

Generally speaking, the world is already full of activities, such as quests, monsters, resources and more, but we feel like it’s not enough! We want more to happen around the world, we would like to give players a new and refreshing 2D RPG experience. That being said, please comment your ideas that you want to see in game down below.

The Content Development Team will read all your comments and will take them all in consideration! Also, feel free to leave comments on this Arcwyre post as well. We’re going to read ideas from both places!

Artwork / References

Author: Hanoxx

- 19 Years old - Game Developer - Web Developer - Graphic Designer - Programmer

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