The Launch, 0.0.1 and 0.0.2 !

Hey everyone! I haven’t posted a blog post in awhile so here it is. We’re going to talk about how the launch went and what problems we got into while trying to release the game, about the first and the current version of the game.

The Launch

Our team learned alot from this release. It’s our first game released to the public and we’ve experienced the struggle with the server, all the bug reports and the full time testing while trying to develop new content for the players.

First of all, Arcwyre would’ve launched in March 15 and we are sorry it came so late. While we prepared everything for the launch, Microsoft decided to troll us and close one of our Microsoft Accounts on March 15, where the US server was settled. So we had to use another account, where the EU server should’ve been hosted.

The lesson here is that we needed a second plan all the time and should’ve managed these risks before the ‘disaster’ happened. At last, in March 20, the Arcwyre US server was up and in 24 hours, we got over 100 registered characters, which is amazing! Thank you all for the support!


The first version of the game was pretty good, considering it had less complaints, than we expected. The gameplay was smooth for most players, altough most of us experienced lag and lag spikes. A lot of NPC’s had to be rebalanced, as well as the Sentinel class and some spells.

We got over 15 minor (mostly graphical) bugs fixed and were ready to take the next step.


With this version, we are promising a more smooth gameplay, new items and features like the brand new bags, in which you can store the loot you just got!

Here are the patch notes in a nutshell :

  • More weapons and armor are available to craft at the Almdale Smith.
  • Fixed a lot of bugs that resulted in client crashes.
  • Sentinel Tutorial glitch is fixed.
  • “Ezre Cultist” now has 24 Ability Power down from 32. “Ezre Cultist” can no longer cast “Collapse”.
  • More resources now drop from monsters as well as new ores and trees.
  • Overall stability fixes.
  • Lost of minor bugs here and there.

If you got Arcwyre 0.0.1, a new download is required in order to play the game! It’s because we replaced the Updater, because the old one was buggy. We hope it shouldn’t be the case in the future.


Surprise! I’m back!

Greetings! So, after a pretty long pause from developing Arcwyre ( around 1 month ) I am finally back on the dev team. So you may ask yourself at this point, where did Arcwyre arrive in the meantime? Allright, let me hit you up with the latest updates.

The Team

We are looking to expand our team with new developers and maybe other positions, such as social media managers. I’ll keep you up to date with this topic.

The Game

  • Personaly, I am planning a lot of new content that will be implemented into the game. From new items (such as gear, resources and other) to new quests and areas to explore. Expect some challanging gameplay on the 15th March*.*We organise a Pre-Alpha Playtest on 15th March. More information below.
  • The Black Vaults of Sorrows are not going to be available in the Playtest, as we are keeping the dungeon for later releases. Our opinion is that we will have enough content for the next Playtest as the maximum level a player can reach for now is kind of low. Also, I have to enhance the feeling of the dungeon and add more environment elements.
  • The Kalewood Caverns dungeon is near completion. We are still working on some content that links to this dungeon, but it’s pretty much completed. Also, I am amased by the level of detail Azizele put into this dungeon! Big credits to him!
  • We are removing fishing as a skill from the game, because we don’t find it benefic enough for the player right now. We will reconsider adding it again later on.

The Website

Our website is also nearly ready to be launched. Our web development team is working on the content right now and on the functionality and performance of the website. We are also looking for a good website hosting service, comparing the options we got now and trying to figure out which one is the best one for our purpose.

The Playtest

On March 15th, we will organize a Playtest for Arcwyre in order to give the player a little bit of Arcwyre’s taste. We’ve still got some free slots, but hurry up with the registration, if you are interested. For more information check out the following links :

– Official Arcwyre Facebook Page

– Playtest Facebook Event


I am sorry to dissapoint you, but I didn’t have any time to look for some interesting and awesome looking Artwork. Because of that, I’m going to add some extra Artwork into my next post. Also, more screenshots and sneak peeks coming soon for the people that are not going to have access to the Playtest.
See you soon!