Hey everyone! I haven’t posted a blog post in awhile so here it is. We’re going to talk about how the launch went and what problems we got into while trying to release the game, about the first and the current version of the game.
Our team learned alot from this release. It’s our first game released to the public and we’ve experienced the struggle with the server, all the bug reports and the full time testing while trying to develop new content for the players.
First of all, Arcwyre would’ve launched in March 15 and we are sorry it came so late. While we prepared everything for the launch, Microsoft decided to troll us and close one of our Microsoft Accounts on March 15, where the US server was settled. So we had to use another account, where the EU server should’ve been hosted.
The lesson here is that we needed a second plan all the time and should’ve managed these risks before the ‘disaster’ happened. At last, in March 20, the Arcwyre US server was up and in 24 hours, we got over 100 registered characters, which is amazing! Thank you all for the support!
The first version of the game was pretty good, considering it had less complaints, than we expected. The gameplay was smooth for most players, altough most of us experienced lag and lag spikes. A lot of NPC’s had to be rebalanced, as well as the Sentinel class and some spells.
We got over 15 minor (mostly graphical) bugs fixed and were ready to take the next step.
With this version, we are promising a more smooth gameplay, new items and features like the brand new bags, in which you can store the loot you just got!
Here are the patch notes in a nutshell :
- More weapons and armor are available to craft at the Almdale Smith.
- Fixed a lot of bugs that resulted in client crashes.
- Sentinel Tutorial glitch is fixed.
- “Ezre Cultist” now has 24 Ability Power down from 32. “Ezre Cultist” can no longer cast “Collapse”.
- More resources now drop from monsters as well as new ores and trees.
- Overall stability fixes.
- Lost of minor bugs here and there.