Arcwyre Beta Patch Notes 1

Latest arcwyre beta patch notes.


At last I’ve got enough work done, so I can write another blog post. I’m sorry for the low amount of work I’ve put in lately, but it is finals month, so I’ve got a lot to learn for the university. Anyway, let’s see what I’ve done in the meantime.


Patch Notes 1 – Arcwyre Beta

Arcwyre World Enhancement

New animals have been added to the game, both domestic and wild. In Almdale, you can find the following animals wandering around the town :

  • Butterfly
  • Terrier
  • Bichon
  • Forest Cat
  • Mouse
  • Goat
  • Sheep
  • Ram
  • Black Sheep
  • Cow
  • Cow
  • Cow

These animals won’t attack you, but killing them grants some extra items that may be useful in crafting.

The story changes when you walk outside Almdale, where wild animals now wait you to get close enough. Don’t come too close to them, if you aren’t strong enough, because they are dangerous!

These animals have been added to the game :

  • Dire Bat
  • Wild Boar
  • Worg
  • Panther
  • Grizzly Bear

Also, we implemented new plants that you can cut and use in crafting recipes. We’ve added these new resources to the wildlife flora :

  • Dover – Very common
  • Yender – Common
  • Toltax – Rare
  • Xite – Rare
  • Aezum – Epic
  • Blood Fluxroot – Legendary
  • Royal Ambrosia – Legendary

You should take your time searching for these, because some of them are very expensive and they all help you build powerful potions, food and drinks.

Note : We build the game with the mindset, that crafted items are more expensive than gathered items.


We have implemented a new combat quest :

Too many worgs!

This is a side quest and requires you to lower the population of the worgs outside Almdale, because they represent a danger to the people living in the city. You can start the quest in the Almdale Lounge.


This slideshow requires JavaScript.


Arcwyre Beta Development Blog – First Post

Hello everybody, welcome to my very first development blog post. Here, you can read about all the changes the development team is making in-game. From balancing to mapping, we’ve got it all covered for you. So without further ado, let’s jump straight into action!

The following content have now been implemented :

Patch Notes

Firstly, we’ve increased the maximum level the player is able to reach.

Max Level : 15 -> 20


  • The East Highroad has been expanded, now including a mountain area and a lake. Both of these areas are full of expensive resources you can mine, cut down or fish.


  • The Black Vaults of Sorrows are now nearly ready to explore. The whole dungeon has been remapped. Here is a sneak peak :



  • Three more side quests have been added to game. They consist both in combat and gathering.


  • The end-game tier has been designed and added to the game. All three classes have their unique armor set.
  • We’ve added all the resources available in the East Highroad. (Tree logs, ores and fish)
  • Misc items have been added too. (Quest items and more)



We didn’t talk about the classes so much in the past, so now that we redeveloped them for a better experience, it’s time to talk a little bit about all three of them. Every class can learn 5 unique spells for now. We’re planning on adding more, but we’ll talk about that in the future Development Thoughts.

Note : The main idea / concept of each class remained unchanged from the alpha version.

  • The Sentinel will be your tanky support. He can tank tons of damage and also heal himself and his allies. We’ve also added some crowd control to him, to make it easier to defeat enemies.
  • The Arcanist is your main damage dealer and AoE crowd controller. He is able to deal massive damage to multiple targets if not stopped in time. His low defense balances his high damage potential.
  • The Ravager is a combination between a thief and a assassin. He mostly focuses one target but he makes sure that his target is doomed. He has the ability to vanish into the surroundings, apply damage over time and snare his target.

More into classes in the next Development Thoughts.

What’s next?

We still have to make massive progress to be able to release the beta version, but we hope that in the first half of 2017, we will be able to put it out there for you. Beta registration will be available on the main website, which is in development.

We are working on adding more to what’s already here right now. More side quests, more monsters, more content. We also want to make the world feel more alive by implementing wildlife, collectible plants and more entities around Almdale, every and each one of them with his / her unique story.

BVoS (The Black Vaults of Sorrows) are nearly ready to be explored. Monsters are needed and the boss is being designed. More mechanics like traps, locked doors and hidden features are under development.

Art Work / References


This slideshow requires JavaScript.